hello! i had fun with this demo! i think the core idea - the bubbles and what you can accomplish with them - has a lot of potential. here are some things that held it back for me:
- i couldn't tell when i could fire the bubble. a little sound cue or visual effect when it's ready would be great.
- actually landing on bubbles was frustrating because of how slippery and floaty the protagonist is. an option that might be nice would be a fast fall/ground pound accomplished by holding down that just plummets you down in a straight line.
- i didn't realize the flower was a warp and wandered around for a while : ( i imagine it's just a placeholder though?
- considering how fast you move, it would be nice if the camera moved more to show where you're facing.
oh, and the graphics are super charming! but you already knew that. best of luck with development!